Space Grunts 2
AdventureO tej aplikacji
Don't want certain cards? don't pick them up! That's how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
FEATURES
- Endless variation - Every game plays like a unique mission for your away-team - the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.
- Unique card/inventory system - Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
- Unlockable extras - Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
Informacje o aplikacji
Co nowego
Uprawnienia aplikacji
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Other
- full network access
Oceny i opinie
Love the 1st space grunts game, ditch the cards and be like original space grunts game, don't like the addition of cards, for me needs to be like original game, be great if you did same like heroes of loot 2, also the ability to explore the planet more is a good idea
Can't look at Entities, cards, or any of the information on anything in the game when it fails to scroll or register taps on the UI. gameplay works, but half the game is no functional.
Fantastic dungeon crawling in bite sized form. Love the original and this version
It's faster than the original & you can play in portrait view. There's an annoying pause between yourself & enemies playing cards against each other that gets irritating. The randomness is still there but things like random comets should be taken out because they ruin the game. Environments repeat after a few playthroughs. You have to run into enemies for combat so no more ranged combat. The original imo is a better game with more depth & exploration. Only buy when on sale.
More planet roaming than part 1. Better tactical battles but dislike you can't aim/fire anymore. Rather had cards as equipment that needs to be collected and wears out when player fires/moves X times. Manual aiming/firing as in part 1 would still be required.
The game loop for Space Grunts 2 is too long and too much work to be a really great game. Some really good card and roguelike elements are put together here.